Halo: The Master Chief Collection Download 100mb Pc
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About This Game
For the first time ever, The Master Chief’s story comes to PC. Featuring Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3: ODST Campaign and Halo 4, this is the definitive Halo experience.
Honoring the iconic hero and his epic journey, The Master Chief’s story is brought together with a total of 67 campaign missions plus more than 120 multiplayer maps (including the original Halo Combat Evolved maps) and Spartan Ops maps. Now built for PC with mouse and keyboard support and up to 4K UHD and HDR, this is the collection Halo fans have been waiting for! 7ad7b8b382
Title: Halo: The Master Chief Collection
343 Industries, Splash Damage, Ruffian Games
Xbox Game Studios
Release Date: Coming Soon
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows
- Network: Broadband Internet connection
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Version 1.2.2 Released:
We're released minor update v1.2.2 for Wrack. Here's a quick rundown of what's changed:
- Added a new "texture quality" option on the display settings menu. This gives you the option to reduce texture memory usage by scaling the map/mesh textures down 2x (medium) or 4x (low). Hopefully will help fix the crashes some of you have been experiencing.
- "Texture quality" defaults to Medium. Setting this to High will leave textures unaffected.
Thanks! And happy
playing!. "Powered Up" Hotfix Released
We've put out a quick hotfix to fix some of the issues caused by "Powered Up". ... but that's not all! The new powerups introduced in "Powered Up" have now been textured! Hooray!
Here's the quick changelog:
- Fixed a framerate issue caused by the animation system animating non-rendered objects. This caused the game to be unplayable for many.
- Added textures (and bloom maps!) for the doomsphere and turbosphere.
- Wave missiles are now properly quicksaved.
- Added the ForceUpdateAnimation() AI script command which forces an animation to be instantly updated. This ensures that objects spawned at bone locations will spawn properly if the object is off screen.
- Oculus's railgun attack now spawns from the proper position. Same goes for the railgunners.
- Fixed an issue which led to replays desyncing for objects that spawn dependent on an animation.
. Wrack: Exoverse Trailer
We're pleased to announce that the trailer for the next Wrack game, Wrack: Exoverse, is here! Exoverse re-imagines a lot of the Wrack elements (art style, kill streaks, power shots) in a whole new genre: a tower defense FPS... with rogue-like elements!
Check out the trailer!http://www.youtube.com/watch?v=iS-1nvdXZy0
. Version 1.2.5 Released
Just wanted to let you know that the recent patch is for version 1.2.5 of Wrack. Here's what's changed:
- Fixed a sound initialization issue on systems in which the default sample rate is greater than 48000 Hz.
Thanks!. Version 1.2.1 Released (and in the Humble Bundle!)
Hey there folks!
We're happy to announce that Wrack v1.2.1 is here! This patch addresses some performance issues, fixes some bugs, and some other things. Here's the full rundown on what's changed:
- Made an optimization to reduce slowdown when objects are deleted from the world (like particles).
- Using the Hyperblade's finisher no longer disqualifies you from getting the "Katana-rama!" achievement.
- Reduced texture memory usage and got rid of some unnecessary texture files. This should reduce the number of crashes due to being unable to load certain textures.
- Improved the handling of setting your frame rate higher than your monitor's refresh rate when vsync is enabled.
- Added several new posters to E1L1 and E1FINALE.
- The Guardsphere now has a brightness map attached (meaning certain parts of it glow).
- Music/sound effect volume now default to 0.5.
- Aggregate lighting now defaults to off.
- Weapon camera movement now defaults to "reduced".
But that's not all! Wrack is currently a part of the Humble Bundle, and will be until May 7, 2015. We're happy to be a part of it alongside some great games like Freedom Planet and Brawlhalla! You can find the bundle here:https://www.humblebundle.com/weekly
Thanks everyone! Hope you all enjoy some more
!. Version "Support the Troopers" Released!
We're pleased to announce that our next biweekly update, "Support the Troopers", is here! This latest update introduces a new model for the Arcturan troopers, achievement graphics, and numerous visual tweaks which you can see in action in the trailer here:
<iframe width="560" height="315" src="http://www.youtube.com/embed/pxqj7qEmJjM"></iframe>FULL CHANGELOG
- Arcturan troopers now have their own unique model! As a result, they're now further differentiated from the soldiers.
- Added achievement graphics! All of the currently unlockable achievements now have graphics, with the rest to come soon.
- Added some Arcturan gut gibs which spawn for both the soldiers and troopers.
- Added more detail to the bazooka texture.
- Greatly improved the spike ball texture.
- Bloom mapped the lights on the supply crate projectile trap.
- Gibs now cross over monster blocking planes.
- Fixed an editor crash involving pasting objects and undo/redo.
- Fixed an editor crash involving using undo while creating a prism.
- Fixed a bug that caused Score Attack mode to mistakenly use your regular playthrough high score on a map, rather then your high score in Score Attack mode.
. Version "Powered Up" Released
We've got a great update for you! This one focuses mostly on polishing and bug fixing, but there are some new things as well! Two of the powerups finally have models (textures coming soon!), Zombo has additional animations and attacks, the engine has new powerful capabilities, and plenty more! No trailer this time, but we've got the complete list of changes for you.FULL CHANGELOG
- Added new models for the doomsphere and turbosphere! They're not textured yet, but will be soon.
- Added several new animations for Zombo, including two attack animations, and a death animation.
- Added support for spawning objects, particles, etc. at the location of a model's bone! This allows certain effects to be tied much more closely to animations.
- Added the strong missile (blue), which moves more slowly, but does far more damage! Currently, only Zombo fires these.
- Added the SetSpawnPosition()/SetSpawnPositionAtBone() AI script commands, which allows you to set where you want projectiles to spawn at relative to the object itself.
- Added the "+noautoswitch" weapon flag which prevents certain weapons from being switched to when you run out of ammo, and applied this to the bazooka.
- Added an option to FireProjectileAtTarget() to only allow pitching of the projectile.
- Added the "ignore crouch" projectile firing flag which cause the shots to ignore whether or not their target (if a player) is crouching.
- Added the PitchTowardsTarget() AI script command, which behaves similarly to TurnTowardsTarget(), but affects the object's pitch.
- Made some optimizations to the animation system. Non-animated things, like dead bodies, shouldn't cause as much of a performance hit.
- Polished Zombo's existing animations, and increased his gun size by 20% (for 150% more badassery!).
- Brightened various textures and graphics. The quest to brighten the game continues.
- Tweaked projectile pitching to make it better target the player.
- Tweaked the missile colors to match the kill chain/combo colors.
- Wave missiles now properly update their angle and pitch as they move about.
- Sped up the credits sequence.
- Made a change to E1L1 to prevent you from climbing outside of the map.
- Made a change to E1L3 to prevent you from easily avoiding all of Mechron's attacks.
- Made a change to E1L4 to prevent you from potentially getting stuck in the seek soldier pillar trap.
- Fixed some collision issues involving slopes resulting in objects falling through the map.
- Fixed a bug which prevented seeking missiles from exploding upon killing their target.
- Fixed a memory leak having to do with object outlines.
- Fixed a bug where face actions could mistakenly get activated after reviving.
- Fixed a bug that caused start of map cutscenes to play on other maps if you change maps before it gets to play.
- Fixed collision on wave missiles.
. Wrack: Starfall Kickstarter Launches
The Kickstarter for the next Wrack game launches today! Wrack: Starfall is the world's first tower defense first-person shooter... with rogue-like elements! This is all while keeping the same Wrack art style and unique elements.
Learn more about and bring Starfall to life by heading on over to its Kickstarter page
.. Version "Decality!" Released
We've got yet another fantastic update for you! This latest biweekly update, "Decality!", adds decals, which really gores the levels up! Slaying hordes of monsters is so much more satisfying now. Of course, much more than decals were added in this update, and you can see a lot of it in this trailer here:
<iframe width="560" height="315" src="http://www.youtube.com/embed/SYNcUPP2ISc"></iframe>FULL CHANGELOG
- Added a brand new feature - decals! These graphics are applied to the level geometry, and dramatically increase the amount of gore!
- Added the SpawnImpactDecal() AI scipt command, which allows objects to spawn decals at their point of impact against a face.
- Added the SpawnFloorDecal() AI script function. It does what you think it does.
- Added the +nodecals surface flag, which prevents decals from spawning on certain surfaces.
- Added a surprise to E1L6!
- Made some improvements to E1L6' to improve clarity.
- Added remade spike balls, along with a new instakill variation!
- Wrack now prompts you to restart the game when selecting a subscribed mod to play.
- The Subscribed Maps/Subscribed Mods menus now indicate when subscribed content is still in the process of being downloaded.
- Wrack now displays the "NEW!" notification when new objects have been downloaded from the Steam Workshop.
- Improved the leaderboard menus' display and input handling which retrieving scores.
- When trying to load a mod with an error, Wrack now displays a message box saying that the mod will be unloaded so that you can start Wrack normally (and actually does it, of course).
- Removed the "Featured Maps" menu. The system has essentially been replaced by the Workshop.
- The left mouse button can now be used to advance past the title screen.
- Added the SFXF_PLAYIFOUTOFRANGE sound effect flag, which allows sounds to play even if they're too far away to be heard.
- Updated the loading screens.
- Updated a few more E1L6 textures.
- Applied a bloom map texture to the Blast Guard - making it glow in the dark.
- Fixed a bug that sometimes caused you to fall out of the map if you hit your head on a lift.
- Fixed a bug that caused the Blast Guard to be used against projectiles fired by monsters you've killed.
- Fixed a bug that caused the title demos to use weapons you finished the game with.
- The current music track is now properly restored when loading a quicksave.
- Fixed a bug that caused objects to not properly rest on moving faces when loading a quicksave.
- Gradient fog is now restored properly after loading a quicksave.
- The "player died" event is now sent to all AI scripts when the player dies.
- Giggordo now goes idle once the player dies.
. Wrack: Starfall Kickstarter Next Week!
In case you haven't heard, we have some big news! We're making a new game in the Wrack universe, and it's called Wrack: Starfall!
We're launching a Kickstarter for it where we'll have all sorts of details about the game. Is it a first-person shooter or third-person orc dating simulator?! Find out when the campaign goes live next week on Monday March 28th!
Thanks everybody! This is going to be fun.
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